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Showing posts from June, 2017

Things Get Built and Things Get Painted - There will be green!

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I'm still building a lot of stuff, but also painting stuff as well. I seem to have hit a point where I can slow down building and paint more, which will be good to ease back into. I've been planning out my Waldgeists for Malifaux. I wanted the bayou bases to match my Lilith crew, but for models with such a wide stance and large areas covering the base, it was tricky to fit them on 'as is'. Because of this, I had to make some additions with green stuff for them to balance out a bit. I've also had to pin various parts. If I assembled the base, painting the water under the dock would be tricky. And the base would be obscured with the model on top. Because of this, the plan is to have two or three assemblies to paint: the bases, the docks, and the minis themselves. I can then pin them all together. I picked this up from Iron Wind Metals a few years ago at Gencon. I figured it would be worth doing up on a 50mm base to use for DnD terrain, and also a summoning portal in

Things Get Painted - WIP Arcanist Assets

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I decided to get some painting in last night, in an effort to get some Malifaux minis ready for a few possible games today. I built the Steam Arachnids a while ago, and knew I had a Soulstone Miner tucked away, so I got them all prepped up. I didn't like the prospect of pinning the spiders to Ghost Town bases like the rest of my Rail Crew, as I didn't think there would be a connection point. Using some slate chips, plastic cacti, and green stuff, I textured the bases and pressed the spiders in. I also textured the gap between the Miner's base insert and base. I filled the areas I need texture roughly with lumps of green stuff, then attacked it with the knife point of a sculpting tool. I had lost the notes for the Rail Crew paint scheme, so needed to try to match it. I'll also probably use these kind of bases as opposed to the Ghost Town bases, which are in short supply now. Eventually, I suspect that if there are other consistent models which are close to the rig